Just a quick look at what's happening in the local sim scene, during a very hectic time. The biggest news is that the Godzone Kickstarter fundraising project has reached the 'activation' target, which means that the multi-sim project will go ahead. You can still make a pledge until the 20th July, now that it is a sure thing... but please read the Kickstarter project page details first, so you know what to expect, and what the chances are of your particular simulator being supported long-term.
Some well-discussed news from developers this week, with a group of major players announcing that future projects will support Prepar3d v4 only. This was the ways things used to be, back in the days when MSFS was still in development, it was expected that when a new sim version was released, the previous version would be supported for a short time, but would be phased out as the 'current' version gained traction. Supporting the current version plus the previous version was well-accepted back then, but since we got a bit stuck in a time-warp with FSX, people are having to come to terms with this way of doing things, now that there's some lively simulator development.
The clincher, though, is the move to 64 bit, which removes a lot of the obstacles for developers who produce complex addons, and want them to work with other complex addons. I can understand that, and although I too have been caught unawares by FSX's sudden obsolescence, it makes a lot of sense that the restrictive 32 bit platforms are discontinued.
On the other hand, I don't really have the luxury of settling on one simulator, at least until I know where New Zealand simmers are likely to end up. Hence my project to explore 'em all, just to test the process, and whether simmers want it.
So for the time-being, I'll continue developing for FSX/se and Prepar3d v3 and v4, and explore the newer sims as well. That's not to say that I won't release a Prepar3d v4-only project at some point, in fact I do have something in mind once the dust settles from the recent upheavals...
Still no v4 installers for Real NZ/Godzone yet. I thought I'd solved a major issue by switching to the new v4 addon features, but turns out it isn't quite 'prime time' yet. So the installers will be tuned to v4 as far as they can be, but not 100%, which was my initial goal.
So at the moment I'm working on two versions of the Vector Land Class Libraries, one will include the Autogen Configuration Merger Tool, and the other won't, which is the main change I've had to make once I figured out my custom autogen plans weren't viable. Then there's some tidying-up of the two airports, Nelson and Dunedin, to tweak for some changes in the way that v4 deals with transparent textures, plus I've added some dynamic tarmac lighting using the new v4 techniques.
So, while we're awaiting that, please take a look at the Kickstarter campaign, you have another two weeks to help make New Zealand more 'real'!