Using this site (2)
Old Godzone Store scenery purchased before 2016:
If you purchased Real New Zealand scenery from the old Godzone Store prior to 2016, and want to redownload it, then you can do so via the old Godzone Store. This uses your old login details, and you may need to request that your download(s) are reactivated. Within the old Store, view your Account for download links.
If you purchased Real New Zealand scenery from this site, since 2016:
If you are a new customer, you will receive an email showing your user name and password. Note that WordPress sites like Godzone require a login name, rather than your email address, to login. The actual Store, which uses Woocommerce, will create your user name when you first make a purchase. If you have previously made a purchase, you can simply login to the Store with your previously-advised user name and password.
When your order is complete, you will receive an email confirmation. You can then login to the site, and go to 'My Account' to access your download(s). Previously, it was possible to download using the supplied link in the confirmation email, without logging in, but because this has been taken advantage of by some people who have shared the link a number of times, you will now have to login.
Subscription/Compilation scenery:
Whether you purchased your subscription or compilation via the Store or using the Paypal subscription link, your downloads are separate from the Godzone Store. Each Issue details page has downloads links, which work only for those who purchased a subscription/compilaton, once they have logged in. The Issue index is available on the 'Subscribers: start here' page, accessed from the 'Subscribers: get started!' button on the home page.
There is also a quick download page, which lists all the available Subscription downloads.
Notes:
Individual downloads are normally between 500MB and 1.4 GB in size. A download manager is recommended, but not required. Downloads are served via Amazon Cloudfront, a global content delivery system designed to speed up world-wide delivery of web content. Although the previous system -- serving downloads via Amazon's Sydney servers -- was a good solution for New Zealand, Australia and Asia/Pacific subscribers, I understand that some Europeans had poor download speeds. Cloudfront should give better speeds to the opposite side of the world.Note that Cloudfront serves the downloads only, the rest of the site is hosted here in New Zealand, so if you are far enough away from the Godzone Subscription server to affect delivery speed, scenery download speed shouldn't be affected.If you do have problems downloading the scenery, please let me know and we can find a solution..
From Prepar3d version 1.05 of Real NZ NZCH, I've added a separate release download which excludes the City/Banks Peninsula/Central Canterbury photoscenery. This is mainly aimed at those with Orbx NZSI, who would prefer to see Orbx NZSI landclass outside the airport bounds.
You only need to download and install one of these, and each installer will 'overwrite' the other, so you can in fact only have one version installed at once. However you can download both, and each installer will effectively 'toggle' the scenery between the full and airport-only versions.
There is now also a FSX/FSXse version as well. This is a separate download.
The 'Download' button normally includes enough detail to show which is which. Here, the first is shown as the 'full' installer, and the second is 'airport-only'. the third is the full installer for FSX, note that there is no airport-only version for FSX.
The full download release is 2.44GB for the download, and the airport-only version is 1.48GB approx. The airport-only version includes seasonal adjustments in the included photoscenery, to blend with Orbx NZSI landclass.
Subscription scenery (4)
I do plan to add points of interest over time, and if there is a specific point of interested you are, ahem, interested in, then please let me know. One 'advantage' (or disadvantage, depending on how you look at it) of the Subscription system is that it can include minor additions and updates over the period of the subscription. Although each release should work as a stand-alone scenery, it may not be 'finished' in the same way that a Real NZ scenery is finished at time of release.
Generally the first step of any Subscription scenery area is to release the photo scenery and autogen, and then fill in the other details -- airfields, points of interest etc -- as they are completed.
So initially you will have plenty of photoscenery to explore, and at the end of the subsciption period it will be fleshed out to some degree.
If you choose one of the West Coast airstrips included in the Subscription scenery, you are normally choosing either a Vector Land Class location, or an Orbx NZSI location, depending on which you use.
If you don't use either, you may not be able to choose these airfields from within the simulator's list of airports.
Many of these airstrips don't have matching runway facilities in the simulator, so you won't start at the runway start position. This is a decision I made after considering all the options -- there are a couple of reasons why I've done things this way.
1. A runway added as a normal FS runway facility requires a flatten, but not all airfields benefit from a flatten. Sometimes you just want it to follow the terrain. One day all FS airports will do this, but in the meantime if I can have the airstrips follow the terrain, I will.
2. If I do add a runway, not only does it need a flatten, but it normally needs two different flattens at difference elevations, depending on whether you use Vector Land Class/default, or Orbx NZ. The installer will then need to switch the correct flatten files, both in the Godzone scenery folder, and in the Scenery\World\Scenery folder. This can get complicated, and cause issues down the track if you reinstall, uninstall or change the base scenery you use in the simulator.
Note that Neils Beach does in fact include a runway, and therefore some of the files installed will differ depending on which base scenery you have installed.
There is a larger post here, explaining how to prevent the overlap between the Southern Alps subscription scenery, and the Real NZ NZCH photoscenery area.
This is the second most asked question, just behind 'what are the framerates like?'
One of the goals of the Godzone Photoscenery Subscription is to produce scenery which works well with the currently available landclass/topo bases:
- Default FSX/Prepar3D;
- Vector Land Class;
- Orbx NZSI/NZNI;
- Orbx Global.
'Works well' is quite vague, as is 'compatible with', so I'll explain this is a bit more detail.
Most of my scenery projects involve at least some aerial photo base, and the Subscription takes this to the extreme -- depending on what gets included by the time the subscription finishes, the main feature is going to be photo scenery; it's right there in the name:)
Ideally, I'd love to have a simulator which had nothing but photoscenery, but that isn't going to happen any time soon, for a few reasons -- the photo coverage of New Zealand is patchy at best, takes up a lot of disc space, and is restricted to the available seasonal coverage -- basically summer-only.
Plus not everyone likes photo scenery as much as I do. But that's what I do, if it wasn't for photo scenery, I probably wouldn't have ever become interested in the simulator.
The photo scenery available here is based on images sourced from the Land Information New Zealand Data Service. These images are almost always taken in summer, as this gives the clearest weather for this type of photography. The LINZ imagery is compiled from a huge number of images taken at different times, sometimes years apart. It is colour-corrected to a limited degree within regions, but not always between regions.
Just a bit more detail about colour-correction. I am asked quite often why I don't just change the photo scenery to match the landclass scenery perfectly. Some people see the difference between photo scenery and landclass as a problem with the photo scenery. I don't see it this way. The photos are actual photos of the real New Zealand, whereas the landclass textures are at best based on a single location within New Zealand (in the case of Orbx -- for the default textures there is normally a single landclass texture for use world-wide.)
While this is the real New Zealand being depicted in the aerial photos, the actually quality, detail and resolution may vary a lot compared to landclass textures, though, as with landclass textures, you can pick and choose the best representation of any landclass, from all the available aerial photos, and even make your own if nothing is available.
Some people find the variable nature of photo scenery a real problem, others prefer the realism of seeing the actual location as it was photographed, even if that photography only represents a single point in time, and was grabbed from a great height between cloud cover.
Anyway, back to the question. There are some limitations with combining photoscenery with any landclass scenery, including Orbx. Orbx is particularly tricky, because the actual colours and tones of their landclass textures, while pretty, don't really represent what we have here in New Zealand.
So you will notice the point at which the landclass switches to photoscenery, to a lesser or greater extend, depending on where you are and when you are flying.
However the photoscenery is generally 'blended', so that you won't see a sharp division. Note that some parts of the Subscription scenery are not blended, as these don't represent the final edge of the scenery -- however the final scenery will have the edges blended.
Here's some screenshots showing the blend at a couple of points in the Subscription scenery. The first is the current north edge of the Wellington photoscenery, (this is in fact blended even though the scenery will extend further north), and the second is the Alps, showing Mt Cook.
As you can see, you don't really notice the point at which the photoscenery gives way to the landclass scenery; however you will notice a change in colouring/tones in some cases.
The most noticeable change in tones occurs with the Orbx scenery,as Orbx use very dark, very saturated colours. I'm not entirely sure why Orbx use dark textures, but I would guess that this is to give a better illusion of light/dark balance when flying -- however these days there are some addons which better handle this, such as ENBseries in FSX, and the included High Dynamic Range lighting in Prepar3D.
Vector Land Class uses default textures in general (apart from some forest and bush textures), but these textures are carefully chosen to match the tonal range of New Zealand better -- so the blend to Vector Land Class is generally going to be better than Orbx.
(You can click on these pics to see a larger version.)
There are other aspects of compatibility, which I'll mention briefly as I have gone on a bit about the landclass blend...
- The Subscription scenery does not include any custom Orbx library objects or autogen, as these are not available for use in third party scenery;
- However it does include some Vector Land Class library objects and autogen textures, as these are freely available for use in New Zealand scenery;
- Where there is a difference in airport/airfield elevations between Orbx and other base scenery, I will include a fix for any airports/airfields I customise;
- Generally Orbx objects around airports and other areas will be excluded from the Subscription scenery, but sometimes I will leave them unexcluded -- so you may see some Orbx objects in Subscription scenery, although I haven't placed it there, I've just left it there.
- You generally won't see a lot of Orbx people-flow folk around Subscription scenery;
- You also won't see a lot of the very nice custom-made trees which are part of Orbx -- which is a shame, as Orbx make very nice trees, but should the Subscription be successful, I would like to release my own custom NZ tree autogen at some stage.
'Real New Zealand' scenery (6)
Finding a download for a Real New Zealand scenery is different from a Subscriber or Godzone Compilation (hese are the same thing) download. Anyone who is used to the way in which subscription downloads work may be confused when ordering a 'normal' scenery product, so here's a quick intro to finding your download!
First, this applies to Real NZ Scenery only -- the Godzone photoscenery, whether purchased as a Subscription or Compilation, is not added to your account downloads, but it is always available from the 'quick downloads' page.
There are a couple of ways to download your Real NZ purchase. First, you should receive a confirmation email from the Store, which includes a download link. However you can access your downloads at any time via the Store, by clicking on the 'My Account' menu link at the top of any page (except the home page), provided you are logged in of course.
Once you are there, you can view individual orders which will include download links -- Orders | View -- or just click on 'Downloads' which will list all your downloads.
This is a trick question, isn't it?
Some people are seeing the extra folder chooser box which all Godzone installers display for the very first Godzone Prepar3d v3 install, and thinking that this means that the installer needs to know where Prepared is installed. This is not the case! Please read the manual, if you are unsure about this.
From Prepar3d version 3, Lockheed Martin have recommended that addons are no longer installed within the Prepar3d folder system. So when you first install Godzone scenery (the Subscription, plus Real NZ Dunedin) the installer will ask you to choose a location where it will place all subsequent Godzone scenery. This is explained in the manual,
There is also some info on how to find and delete the Godzone.xml file which remembers this location for subsequent installs. Please remove this if you plan to shift ALL your Godzone scenery, via an uninstall and reinstall. So really you should only reset this if you chose the wrong location, and need to fix it.
Yes, starting with Real NZ Nelson all Real New Zealand scenery is designed to work with the most popular 'base' scenery packages for New Zealand -- Vector Landclass, FTX NZSI/NZNI, and the default simulator.
Note that 'works with' means that it will work as intended, it doesn't imply any FTX features. The border between Real NZ Nelson and FTX NZSI is blended for a good match, but in general I do not match colours to FTX scenery -- FTX have their own colour 'palette' which makes New Zealand nice and green, but isn't the way I see New Zealand. As all Godzone/Real NZ photoscenery is derived from summer photos, the blend may be more noticeable depending on the season.
The Real NZ installer will make some changes to both Real NZ Nelson and the FTX Nelson when it detects FTX NZSI. Therefore it is always best to have FTX NZSI installed BEFORE you install Real NZ Nelson. If you install FTX NZSI later on, you really should uninstall Real NZ Nelson first, then reinstall after. However this isn't the only way, you can make the necessary changes yourself, just contact me for details.
This can be thought of as a 'global', shared scenery folder. At the moment it includes:
- Elevation Stubs, which used to be included in Scenery\World\Scenery, but are now separate from your flightsim installation;
- Autogen building textures, which used to go in the global 'texture' folder but are now separate from your flightsim installation.
This follows the recommended method of adding 'global' features, which should no longer be put in the simulator install folder system.
You should leave the Godzone entry active, as it should not affect any third party scenery, unless there are conflicting elevation stubs. In this case you can try disabling specific files which include the airport code for the relevant airport! Disabling the addon itself is not recommended unless you intend to delete all Godzone scenery.
There is a larger post here, explaining how to prevent the overlap between the Southern Alps subscription scenery, and the Real NZ NZCH photoscenery area.
This is for FSX and Prepar3d scenery only. The current FSX/Prepar3d scenery products in the Store are made to be compatible with Orbx NZSI or NZNI. However there are some requirements to get this working as it should.
- The Real NZ installers are designed to find an existing Orbx NZ installation, and make any necessary changes, so they work best when Orbx NZ is already installed. If you wish to install Orbx NZ after any Real NZ scenery, you should first uninstall the Real NZ scenery, and reinstall it after you have installed Orbx NZ, then run the simulator at least once.
- With any addons airports such as Real NZ, you must set the Orbx Insertion Point using Orbx Central. Make sure that Orbx is located below any other addons to prevent conflicts.
Yes, All Real NZ and Godzone scenery released since Real NZ Nelson, and including the Subscription, works with FTX NZSI. There is some extra information here.
There is also a great set of screenshots from Mallard on the FTX forum, although you may need to be a member over there to view it:
Southern Comfort, a flight from FTX NZQN to Real NZ Dunedin. Note that this starts at Orbx's Queenstown, and ends at Real NZ Dunedin.
Hey, floating houses are cool:)
The consensus is that floating houses are a limitation of the simulator, rather than an issue for an individual scenery addon -- in fact, I have seen floating houses at the same places in both VLC and FTX NZSI, so I suspect that this is more geographical than anything a developer does or doesn't do. Lockheed Martin have done really well to minimise this in recent releases, and I hope that at some point it will become a thing of the past, but at the moment, the only other option would be to remove huge chunks of houses completely, and even then there would be no guarantee that they won't pop up -- and I mean all the way up -- in another location.
If you wish to explore the city without floating houses, you can reload the scenery when you get to the city -- the best way is to go to the Scenery Library and immediately press 'ok' to exit again The scenery will reload and everything should drop to ground level (hopefully except your aircraft!) and remain there while you stay in the area.
It should, and if it doesn't, it may most likely be one of three reasons:
- A conflicting airport scenery -- I would normally recommend that any other addons for Real NZ airports should really be deactivated. However this isn't normally a problem, in that Real NZ Dunedin is designed to exclude most other underlying scenery. However some addons may sneak through the process.
- The installer could have been unable to disable the FTX NZTI elevation stub for some reason -- this is the only FTX file which conflicts with a normal Real NZ Dunedin install, and the installer attempts to disable it by changing the extension from .bgl to .bak. This file is located in Scenery\World\Scenery in your simulator's main folder, and includes 'NZTI' in the file name. If this still has a .bgl extension, then you could change the extension to .bak yourself.
- An incorrect FTX Insertion Point -- if you have never set the FTX Insertion Point, then you will need to do so to get the best out of Real NZ scenery. There is some information in the Real NZ Dunedin manual on how to do this.
If you need help with any of these steps, or they don't fit your elevation problems, then please contact me via this site. The same thing apples to NZDN, but I don't think that FTX actually changes the elevation of their NZDN. so there isn't a stub to mess things up.
No, the scenery is designed as a complete package, so there is no official way to turn off aspects of the scenery. Unofficially, you'll have to experiment....
The Dunedin jetways are controlled by the third-party SODE modules. SODE also controls -- and displays -- the windsocks, and any flags which respond to wind direction. The Real NZ Dunedin installer will install SODE if it is not already installed, or update an earlier version. This is all explained in the manual, but it does require some input from the user -- after SODE is installed, you must activate it for the simulator versions that will use Real NZ Dunedin.
Since the SODE installer is separate from the Real NZ Dunedin installer, it is possible to overlook the activation step, unless you follow the instructions in the Real NZ Dunedin manual. If you do miss or skip this step, then you can activate the module at a later date, by running the SODEPlatformManager.exe which is installed by the SODE installer, the default location is:
C:\Program Files (x86)\12bPilot\SODE
...although you may have chosen to install SODE elsewhere. Activation simply adds the SODE modules to your exe.xml and dll.xml files for each of the chosen simulators.
Some users choose not to activate SODE, I assume because they consider it an added complication, but I would recommend that you give it a try. The third-party tools which Real NZ Dunedin installs -- SODE and the Autogen Configuration Merger Tool -- are both designed to solve problems which stem from multiple developers' methods of adding advanced features to their scenery. Both are well-tested, and are not found to cause any issues beyond poor developer implementation, or users messing around with things without a good understanding of the consequences.
SODE implementation in Real NZ Dunedin was a test case, really, and I will continue to use it going forward, although future releases may offer the ability to replace SODE features with more 'default' options -- static jetways, default windsocks (I hate those!) and normally wind-oriented objects like flags with static models. All of these would be compromises, and would detract from the full experience of a Real NZ scenery.
I've always wanted to add some more realistic New Zealand vegetation to the autogen system, but until recently this has not been possible. Well, it has been possible, for example Orbx do this for FTX NZSI and NZNI, but the way in which they implement this means that they simply replace the autogen descriptions file -- of which there can only be one -- with their own. So if another developer added their own autogen descriptions, these would be overwritten every time Orbx scenery was installed, a FTX region was changed, or FTX Central was run.
Arno, who designs some amazing development tools and runs the FSDeveloper.com website, looked at ways to overcome this issue by developing a tool which would 'self-manage' and 'self-repair' any autogen description additions if they were accidentally -- or purposefully -- overwritten. This is the Autogen Description Merger Tool, which runs each time the simulator runs, checks the autogen description files, and makes sure that any extra descriptions are there, and adds them if they are not. It doesn't remove any entries from the descriptions, so it can't affect other existing descriptions, so it is a safe, reliable method of maintaining the autogen descriptions.
The Autogen Description Merger Tool installer is called and run during the Real NZ Dunedin installation process. There are a couple of steps which the user must take, these are explained in the Real NZ Dunedin manual.
However it doesn't help my assertion that this is safe and simple that my original Real NZ Dunedin installer didn't properly run this, resulting in a patch. So if you installed the scenery prior to mid-November 2016, you should download and run the patch. Note that the current download is already patched, so you shouldn't have problems, and won't require the patch.
You can find further details, and download the patch, here.
If you have installed Real NZ Dunedin from a recent patched installer, or run the patch over the original installer, and still have problems with missing trees, then you should contact me for a solution.
Prepar3d v4.4 has a bug which affected how some scenery objects appeared, including any Real NZ airports, objects and ground polygons. This was a listed fix in Prepar3d v4.5, so if you still use 4.4, I really do recommend that you upgrade.
As far as I am aware, there is no known fix for those who choose to remain with v4.4.
Although this applies to any third party scenery, the most common issue is with Orbx NZ. This is because Orbx Central, which has overall control of Orbx scenery priority, will by default place Orbx scenery so it over-rides any other addon scenery.
To fix, this you need to run Orbx Central, and under the settings for your simulator choose 'Insertion Point.' Setting the insertion point so it is BELOW any addon scenery should fix this. If it doesn't, it may be another addon scenery's priority, so make sure that if you have more than one addon for a particular airport, you know which has priority, and set this as required.
You should only need to set the Orbx Insertion Point once, unless you reinstall Orbx Central.
If you have any issues with scenery priority using Godzone/Real NZ scenery, contact me via the Contact page with details.
I know a lot of people were interested in this, the replica Spitfire on a stick outside the shopping centre on Memorial Ave. I did have a go at modelling this, but my aircraft skills are not good. However this is the ideal project for someone keen -- if anyone is capable and talented enough to model a Spitty on a Stick then go for it! You can release it any way you like, or I can put a download on my website.
NZCH was always going to have some GSX support, mainly for the Visual Guidance Display Systems. I'm a big fan of GSX, it just adds so much atmosphere to an airport. However during the NZCH beta there were a number of issues with GSX users. All these testers actually came up with a different solution themselves, so in the end we decided that this was a GSX problem, and shouldn't hold up the release any longer.
However it did turn out to be one tiny error in my coding, as simple as typing 'Addon' rather than 'AddOn'. A local simmer figured this out after installing the release version, and I'm very grateful to him. So I pulled the original download and uploaded the fixed version.
A few early customers received the original version, and they may have issues with GSX, such as the Real NZ airport not being recognised, and Level 2 users may see both Real NZ and GSX jetways.
To fix this without having to download the entire installer again, you can edit the Documents\GodzoneRealNZ\add-on.xml file, in something like Notepad, or your favourite text editor.
There is one instance of 'Addon.Component'.
Simple change this to 'AddOn.Component' and save the file.
You may need to deactivate the addon within the simulator while at NZCH, wait for the default scenery to reload, then reactivate the addon. You can do this from the Options | Addons menu.
If you still have issues, let me know.
There are a lot of jetways at NZCH, controlled by SODE (SimObject Display Engine), and they should all be able to dock with a suitable aircraft, even AI if you have that featured active. There's even the dual jetway Gate 30, which will dock both jetways to larger aircraft!
The NZCH installer will check to see if you have SODE installed, and will install it if not, or update it if your version is older. The SODE installer than runs the Platform Manager, which allows you to register and activate SODE in your simulator(s). This is explained in the Real NZ NZCH manual, with screenshots.
When you run the simulator, you should have a SODE menu -- Addons | SODE. If you don't, and you are sure that you installed SODE and activated it, then it may be worthwhile uninstalling it, and reinstalling. The Real NZ NZCH installer puts the SODE installer in the Godzone\OtherInstallers folder.
This was quite a well-received feature of Real NZ Dunedin, being able to see inside the terminal as you pulled up to the gate. However with NZCH, I wasn't able to get inside access at all, and all the front of the international and domestic terminals are security areas. There is no place to sit and look at the tarmac without booking a flight. As I've said quite often, if I can't see it, I can't build it. I don't have the imagination to make stuff up, so I rely on photos almost exclusively.
I don't think this is a major issue during the day, as the angle, type of glass and reflective nature means that you don't see much of the inside anyway. In fact, you are likely to only see reflections of life on the tarmac, and I've allowed dynamic reflections to handle this. (Mid-low settings work best for me.)
At night, though, things are different. You don't get the 3D effect of internal lights coming into view, and just painting on lights isn't really a great solution. So I've left the night view of the terminals rather dark, and relied on dynamic lights on the tarmac to punch some light into the scene.
From Prepar3d version 1.05 of Real NZ NZCH, I've added a separate release download which excludes the City/Banks Peninsula/Central Canterbury photoscenery. This is mainly aimed at those with Orbx NZSI, who would prefer to see Orbx NZSI landclass outside the airport bounds.
You only need to download and install one of these, and each installer will 'overwrite' the other, so you can in fact only have one version installed at once. However you can download both, and each installer will effectively 'toggle' the scenery between the full and airport-only versions.
There is now also a FSX/FSXse version as well. This is a separate download.
The 'Download' button normally includes enough detail to show which is which. Here, the first is shown as the 'full' installer, and the second is 'airport-only'. the third is the full installer for FSX, note that there is no airport-only version for FSX.
The full download release is 2.44GB for the download, and the airport-only version is 1.48GB approx. The airport-only version includes seasonal adjustments in the included photoscenery, to blend with Orbx NZSI landclass.
Real NZ Dunedin (9)
Yes, All Real NZ and Godzone scenery released since Real NZ Nelson, and including the Subscription, works with FTX NZSI. There is some extra information here.
There is also a great set of screenshots from Mallard on the FTX forum, although you may need to be a member over there to view it:
Southern Comfort, a flight from FTX NZQN to Real NZ Dunedin. Note that this starts at Orbx's Queenstown, and ends at Real NZ Dunedin.
Hey, floating houses are cool:)
The consensus is that floating houses are a limitation of the simulator, rather than an issue for an individual scenery addon -- in fact, I have seen floating houses at the same places in both VLC and FTX NZSI, so I suspect that this is more geographical than anything a developer does or doesn't do. Lockheed Martin have done really well to minimise this in recent releases, and I hope that at some point it will become a thing of the past, but at the moment, the only other option would be to remove huge chunks of houses completely, and even then there would be no guarantee that they won't pop up -- and I mean all the way up -- in another location.
If you wish to explore the city without floating houses, you can reload the scenery when you get to the city -- the best way is to go to the Scenery Library and immediately press 'ok' to exit again The scenery will reload and everything should drop to ground level (hopefully except your aircraft!) and remain there while you stay in the area.
Finding a download for a Real New Zealand scenery is different from a Subscriber or Godzone Compilation (hese are the same thing) download. Anyone who is used to the way in which subscription downloads work may be confused when ordering a 'normal' scenery product, so here's a quick intro to finding your download!
First, this applies to Real NZ Scenery only -- the Godzone photoscenery, whether purchased as a Subscription or Compilation, is not added to your account downloads, but it is always available from the 'quick downloads' page.
There are a couple of ways to download your Real NZ purchase. First, you should receive a confirmation email from the Store, which includes a download link. However you can access your downloads at any time via the Store, by clicking on the 'My Account' menu link at the top of any page (except the home page), provided you are logged in of course.
Once you are there, you can view individual orders which will include download links -- Orders | View -- or just click on 'Downloads' which will list all your downloads.
It should, and if it doesn't, it may most likely be one of three reasons:
- A conflicting airport scenery -- I would normally recommend that any other addons for Real NZ airports should really be deactivated. However this isn't normally a problem, in that Real NZ Dunedin is designed to exclude most other underlying scenery. However some addons may sneak through the process.
- The installer could have been unable to disable the FTX NZTI elevation stub for some reason -- this is the only FTX file which conflicts with a normal Real NZ Dunedin install, and the installer attempts to disable it by changing the extension from .bgl to .bak. This file is located in Scenery\World\Scenery in your simulator's main folder, and includes 'NZTI' in the file name. If this still has a .bgl extension, then you could change the extension to .bak yourself.
- An incorrect FTX Insertion Point -- if you have never set the FTX Insertion Point, then you will need to do so to get the best out of Real NZ scenery. There is some information in the Real NZ Dunedin manual on how to do this.
If you need help with any of these steps, or they don't fit your elevation problems, then please contact me via this site. The same thing apples to NZDN, but I don't think that FTX actually changes the elevation of their NZDN. so there isn't a stub to mess things up.
No, the scenery is designed as a complete package, so there is no official way to turn off aspects of the scenery. Unofficially, you'll have to experiment....
Prepar3d v4.4 has a bug which affected how some scenery objects appeared, including any Real NZ airports, objects and ground polygons. This was a listed fix in Prepar3d v4.5, so if you still use 4.4, I really do recommend that you upgrade.
As far as I am aware, there is no known fix for those who choose to remain with v4.4.
The Dunedin jetways are controlled by the third-party SODE modules. SODE also controls -- and displays -- the windsocks, and any flags which respond to wind direction. The Real NZ Dunedin installer will install SODE if it is not already installed, or update an earlier version. This is all explained in the manual, but it does require some input from the user -- after SODE is installed, you must activate it for the simulator versions that will use Real NZ Dunedin.
Since the SODE installer is separate from the Real NZ Dunedin installer, it is possible to overlook the activation step, unless you follow the instructions in the Real NZ Dunedin manual. If you do miss or skip this step, then you can activate the module at a later date, by running the SODEPlatformManager.exe which is installed by the SODE installer, the default location is:
C:\Program Files (x86)\12bPilot\SODE
...although you may have chosen to install SODE elsewhere. Activation simply adds the SODE modules to your exe.xml and dll.xml files for each of the chosen simulators.
Some users choose not to activate SODE, I assume because they consider it an added complication, but I would recommend that you give it a try. The third-party tools which Real NZ Dunedin installs -- SODE and the Autogen Configuration Merger Tool -- are both designed to solve problems which stem from multiple developers' methods of adding advanced features to their scenery. Both are well-tested, and are not found to cause any issues beyond poor developer implementation, or users messing around with things without a good understanding of the consequences.
SODE implementation in Real NZ Dunedin was a test case, really, and I will continue to use it going forward, although future releases may offer the ability to replace SODE features with more 'default' options -- static jetways, default windsocks (I hate those!) and normally wind-oriented objects like flags with static models. All of these would be compromises, and would detract from the full experience of a Real NZ scenery.
I've always wanted to add some more realistic New Zealand vegetation to the autogen system, but until recently this has not been possible. Well, it has been possible, for example Orbx do this for FTX NZSI and NZNI, but the way in which they implement this means that they simply replace the autogen descriptions file -- of which there can only be one -- with their own. So if another developer added their own autogen descriptions, these would be overwritten every time Orbx scenery was installed, a FTX region was changed, or FTX Central was run.
Arno, who designs some amazing development tools and runs the FSDeveloper.com website, looked at ways to overcome this issue by developing a tool which would 'self-manage' and 'self-repair' any autogen description additions if they were accidentally -- or purposefully -- overwritten. This is the Autogen Description Merger Tool, which runs each time the simulator runs, checks the autogen description files, and makes sure that any extra descriptions are there, and adds them if they are not. It doesn't remove any entries from the descriptions, so it can't affect other existing descriptions, so it is a safe, reliable method of maintaining the autogen descriptions.
The Autogen Description Merger Tool installer is called and run during the Real NZ Dunedin installation process. There are a couple of steps which the user must take, these are explained in the Real NZ Dunedin manual.
However it doesn't help my assertion that this is safe and simple that my original Real NZ Dunedin installer didn't properly run this, resulting in a patch. So if you installed the scenery prior to mid-November 2016, you should download and run the patch. Note that the current download is already patched, so you shouldn't have problems, and won't require the patch.
You can find further details, and download the patch, here.
If you have installed Real NZ Dunedin from a recent patched installer, or run the patch over the original installer, and still have problems with missing trees, then you should contact me for a solution.
Although this applies to any third party scenery, the most common issue is with Orbx NZ. This is because Orbx Central, which has overall control of Orbx scenery priority, will by default place Orbx scenery so it over-rides any other addon scenery.
To fix, this you need to run Orbx Central, and under the settings for your simulator choose 'Insertion Point.' Setting the insertion point so it is BELOW any addon scenery should fix this. If it doesn't, it may be another addon scenery's priority, so make sure that if you have more than one addon for a particular airport, you know which has priority, and set this as required.
You should only need to set the Orbx Insertion Point once, unless you reinstall Orbx Central.
If you have any issues with scenery priority using Godzone/Real NZ scenery, contact me via the Contact page with details.
Real NZ Nelson (3)
Yes, starting with Real NZ Nelson all Real New Zealand scenery is designed to work with the most popular 'base' scenery packages for New Zealand -- Vector Landclass, FTX NZSI/NZNI, and the default simulator.
Note that 'works with' means that it will work as intended, it doesn't imply any FTX features. The border between Real NZ Nelson and FTX NZSI is blended for a good match, but in general I do not match colours to FTX scenery -- FTX have their own colour 'palette' which makes New Zealand nice and green, but isn't the way I see New Zealand. As all Godzone/Real NZ photoscenery is derived from summer photos, the blend may be more noticeable depending on the season.
The Real NZ installer will make some changes to both Real NZ Nelson and the FTX Nelson when it detects FTX NZSI. Therefore it is always best to have FTX NZSI installed BEFORE you install Real NZ Nelson. If you install FTX NZSI later on, you really should uninstall Real NZ Nelson first, then reinstall after. However this isn't the only way, you can make the necessary changes yourself, just contact me for details.
Prepar3d v4.4 has a bug which affected how some scenery objects appeared, including any Real NZ airports, objects and ground polygons. This was a listed fix in Prepar3d v4.5, so if you still use 4.4, I really do recommend that you upgrade.
As far as I am aware, there is no known fix for those who choose to remain with v4.4.
Although this applies to any third party scenery, the most common issue is with Orbx NZ. This is because Orbx Central, which has overall control of Orbx scenery priority, will by default place Orbx scenery so it over-rides any other addon scenery.
To fix, this you need to run Orbx Central, and under the settings for your simulator choose 'Insertion Point.' Setting the insertion point so it is BELOW any addon scenery should fix this. If it doesn't, it may be another addon scenery's priority, so make sure that if you have more than one addon for a particular airport, you know which has priority, and set this as required.
You should only need to set the Orbx Insertion Point once, unless you reinstall Orbx Central.
If you have any issues with scenery priority using Godzone/Real NZ scenery, contact me via the Contact page with details.
Real NZ NZCH Christchurch (8)
I know a lot of people were interested in this, the replica Spitfire on a stick outside the shopping centre on Memorial Ave. I did have a go at modelling this, but my aircraft skills are not good. However this is the ideal project for someone keen -- if anyone is capable and talented enough to model a Spitty on a Stick then go for it! You can release it any way you like, or I can put a download on my website.
NZCH was always going to have some GSX support, mainly for the Visual Guidance Display Systems. I'm a big fan of GSX, it just adds so much atmosphere to an airport. However during the NZCH beta there were a number of issues with GSX users. All these testers actually came up with a different solution themselves, so in the end we decided that this was a GSX problem, and shouldn't hold up the release any longer.
However it did turn out to be one tiny error in my coding, as simple as typing 'Addon' rather than 'AddOn'. A local simmer figured this out after installing the release version, and I'm very grateful to him. So I pulled the original download and uploaded the fixed version.
A few early customers received the original version, and they may have issues with GSX, such as the Real NZ airport not being recognised, and Level 2 users may see both Real NZ and GSX jetways.
To fix this without having to download the entire installer again, you can edit the Documents\GodzoneRealNZ\add-on.xml file, in something like Notepad, or your favourite text editor.
There is one instance of 'Addon.Component'.
Simple change this to 'AddOn.Component' and save the file.
You may need to deactivate the addon within the simulator while at NZCH, wait for the default scenery to reload, then reactivate the addon. You can do this from the Options | Addons menu.
If you still have issues, let me know.
There are a lot of jetways at NZCH, controlled by SODE (SimObject Display Engine), and they should all be able to dock with a suitable aircraft, even AI if you have that featured active. There's even the dual jetway Gate 30, which will dock both jetways to larger aircraft!
The NZCH installer will check to see if you have SODE installed, and will install it if not, or update it if your version is older. The SODE installer than runs the Platform Manager, which allows you to register and activate SODE in your simulator(s). This is explained in the Real NZ NZCH manual, with screenshots.
When you run the simulator, you should have a SODE menu -- Addons | SODE. If you don't, and you are sure that you installed SODE and activated it, then it may be worthwhile uninstalling it, and reinstalling. The Real NZ NZCH installer puts the SODE installer in the Godzone\OtherInstallers folder.
Prepar3d v4.4 has a bug which affected how some scenery objects appeared, including any Real NZ airports, objects and ground polygons. This was a listed fix in Prepar3d v4.5, so if you still use 4.4, I really do recommend that you upgrade.
As far as I am aware, there is no known fix for those who choose to remain with v4.4.
This was quite a well-received feature of Real NZ Dunedin, being able to see inside the terminal as you pulled up to the gate. However with NZCH, I wasn't able to get inside access at all, and all the front of the international and domestic terminals are security areas. There is no place to sit and look at the tarmac without booking a flight. As I've said quite often, if I can't see it, I can't build it. I don't have the imagination to make stuff up, so I rely on photos almost exclusively.
I don't think this is a major issue during the day, as the angle, type of glass and reflective nature means that you don't see much of the inside anyway. In fact, you are likely to only see reflections of life on the tarmac, and I've allowed dynamic reflections to handle this. (Mid-low settings work best for me.)
At night, though, things are different. You don't get the 3D effect of internal lights coming into view, and just painting on lights isn't really a great solution. So I've left the night view of the terminals rather dark, and relied on dynamic lights on the tarmac to punch some light into the scene.
There is a larger post here, explaining how to prevent the overlap between the Southern Alps subscription scenery, and the Real NZ NZCH photoscenery area.
From Prepar3d version 1.05 of Real NZ NZCH, I've added a separate release download which excludes the City/Banks Peninsula/Central Canterbury photoscenery. This is mainly aimed at those with Orbx NZSI, who would prefer to see Orbx NZSI landclass outside the airport bounds.
You only need to download and install one of these, and each installer will 'overwrite' the other, so you can in fact only have one version installed at once. However you can download both, and each installer will effectively 'toggle' the scenery between the full and airport-only versions.
There is now also a FSX/FSXse version as well. This is a separate download.
The 'Download' button normally includes enough detail to show which is which. Here, the first is shown as the 'full' installer, and the second is 'airport-only'. the third is the full installer for FSX, note that there is no airport-only version for FSX.
The full download release is 2.44GB for the download, and the airport-only version is 1.48GB approx. The airport-only version includes seasonal adjustments in the included photoscenery, to blend with Orbx NZSI landclass.
Although this applies to any third party scenery, the most common issue is with Orbx NZ. This is because Orbx Central, which has overall control of Orbx scenery priority, will by default place Orbx scenery so it over-rides any other addon scenery.
To fix, this you need to run Orbx Central, and under the settings for your simulator choose 'Insertion Point.' Setting the insertion point so it is BELOW any addon scenery should fix this. If it doesn't, it may be another addon scenery's priority, so make sure that if you have more than one addon for a particular airport, you know which has priority, and set this as required.
You should only need to set the Orbx Insertion Point once, unless you reinstall Orbx Central.
If you have any issues with scenery priority using Godzone/Real NZ scenery, contact me via the Contact page with details.
Godzone NZTI Taieri (1)
The trolleys at NZTI were included before MSFS supported helicopters, although the HPG Airbus H145 was available, and as the rescue service at Taieri use the H145, it made sense to support that helicopter, and the Taieri scenery included 'GA' parking spots on each of the trolleys.
Since the sim has been updated to include native support for helicopters, I've updated the Taieri scenery to include actual helipads for each of the trolleys. However when beginning a flight in the H145, it is slightly offset on the trolleys, due to having an offset start location.
To allow for use of the H145, I've tweaked the placement of the helipad on one trolley, the one which sits beside the carpark fence. So if you use the H145, you should choose this trolley to start. However the default Helis won't sit properly on this trolley.
Note that this affects the start location only, you can safely land on any trolley, provided you have the skills! (I don't.)
Rob ,
How can i change the download location (as in , where the file is placed)
My “c” drive is almost full , however i have heaps of room on 2 externals.
When i start the download i don’t get an option to put it someplace else.
Hmm, it sounds like you’ve told your browser to always download ZIP files automatically, or worse still, open them. You might need to fix that. Let me know which browser you use.
Sorry for the delay …. when i deleted IE in favour of chrome i didnt set it up properly. All fixed now and downloading.
Was this resolved. I have just downloaded all three files and the installer does not allow to select destination HD and like Rob having SSD as my C-drive I have limited space so need to install on my D-drive.
Christopher, could you please contact me via the Contact/support page on my website, so I can get some more details.
I just downloaded Dunedin. When I launched the installer only the first option (Flight Simulator X) was available, the others are greyed out. I have Flight Simulator Steam Edition and can’t select that one. Advice?
This is normal if you only have FSX-steam edition — this is something the FSX Steam installer does, if it finds a previous FSX installation, it will create a special ‘se’ version, otherwise it emulates a normal boxed FSX installation, to makes things more compatible with addons. So if you only have the Steam edition, just select ‘fsx’.
A bit of an involved process, but all went well. Will install Nelson next. Cheers. (BTW, only tried it straight screen, but mostly flying with FlyInside and Oculus Rift – keen to see how it looks tonight). Thanks for putting the hospital landing pad in there.
Hi Bob,
I have all your scenery installed and enjoy it a lot. Problem is, if I want to fly in other areas of the world, I’d like to untick it in the scenery folder in order to reduce initial load times. Unfortunately this is not possible, as it always reloads itself. Even if I try to remove it completely, this is also not possible, it always reinstalls itself. I never had this issue with any other scenery. I run P3D 3.4, the Godzone folder has installed itself into the main P3D folder.
Any help would be appreciated
Bernd
Bernd — I’ve replied via email.
Mr Corn,
I purchased the Dunedin software via your website today
Order number 2984
I use Internet download manager and when I try to download the purchase all I am getting is 1 Megabyte download speed off of your server. When I download off of Simmarket I can get upwards of 12 MB speeds most of the times.
It also does not show the file size and I think you mentioned it is in the GB range,so it would take a day to download
Any ideas?
Thanks
Rick Brown
Tampa, FL
Started the download and left for 4 hours
Came back to a completed download
Just going to test now
Rick
Hi Rick
Sorry about that, it can be an issue with serving downloads from the other side of the world, as they are hosted in Sydney, Australia, by Amazon AWS and Cloudfront. Plus, of course, when you are trying to download it, it’s normally the middle of the night here, so support can be a bit slow:)
AWS and Cloudfront are great for getting downloads to go long distances, but most of their strength is the ability to cache files worldwide, speeding up subsequent downloads. However if nobody has downloaded a file in your area for some time, (and US sales are not common) then there is little benefit. Normally a download manager would help a lot, but in your case it sounds like it didn’t. I’m glad you got the file in the end, and I hope that this is just an isolated problem, but really I’m not sure why it happens now and then.
Thanks for your patience.
Not a problem and thanks for the answer
I like the scenery,top notch Robin….
You are right up there with the big guns as to quality..
I will be getting the other two you offer as well
I really like flying in your country, so much to see but so little from the scenery companies,ORBX dropped the ball as well
WIll be cheering you on from the sidelines
BTW- I BETA test for REX,Just Flight and Milviz I also helped Bill Womack with the second version of Herons nest -the freeware from him .So if you need any BETA help let me know and I will be glad to sign an NDA as well plus I just retired so got a lot of time on my hands
Rick Brown
Tampa,FL
Greetings, I have a question about the Autogen Description Merger Tool. I am using P3DV4.1 . When ever I use the FTX Central 3 it overwrites the files at NZDN. I understand that and when I start the simulator I get the box for the merger tool saying I should restart the sim to get the correct effect. I do and the box does not appear until the FTX Central is run again. My question is, do I need to restart the sim each time that info box shows up ? I only use the FTX central when I need to access an FTX feature. I really cannot tell which is your trees or not at NZDN, but I am assuming they are yours as the scenery is activated.
By the way I am really glad you made the NZDN scenery as it was/is one of the go to places for our group of flyers her from the USA.
Thank You,
I know that for those who use FTX Central a lot, this can be a nuisance. Basically, every time you run FTX Central, it will overwrite any custom autogen descriptions with the FTX-only version — whether or not you actually change anything else within FTX Central. That’s actually the main reason for the merger tool, to still allow custom autogen descriptions even if they are regularly overwritten by a third party tool like FTX Central.
So yes, every time you see the warning box, and you are planning to fly in any area which uses custom autogen descriptions, you should restart the simulator. Of course if you wish to fly somewhere with default/FTX autogen only, then it won’t make any difference to what you see, so you wouldn’t need to restart in that case. The merged descriptions would take affect the next time you start the sim, provided you haven’t run FTX Central again.
There might be a couple of ways to get around this, but it is really outside my area of expertise. For example, there are tools which set the simulator up before running it, and this may include the ability to run the merger tool before running the simulator. Or it may be possible to adapt the FTX Central shortcut to point to a batch file which runs the merger tool after exiting FTX Central. I should really do some research…
When I was working on Dunedin, I was communicating with the FTX Central developer, and he did mention that one solution would be to have FTX Central automatically run the merger tool on exit, but this was never put into the release version. This would have been an ideal solution!
Glad you are enjoying the scenery!
Hi Robin,
Firstly just want to say i love the work you have done so far!
Im new to fsx and i am looking for some guidance as i dont believe i have things set up correctly regarding graphics. I have read and tried a few things but since i only care about NZ landscape then i thought id ask here.
I have Real NZ Nelson installed and orbx NZ north island on a i7 7700k at 4.2 and gtx1080 8gb and 16gb ram. Win 10.
Im running 4k res and scenery sliders all maxed and ticked. Fps is smooth and at 60.
Performance is great however i feel the graphics dont look as nice as your screenshots.
What would you suggest i do? Rex? Dx10 fixer?
Look forward to hearing from you.
Cheers
Roy
Hi Roy
I’ve replied via email, and removed your email address from your query.
I have recently become a subscriber and downloaded your excellent scenery. Your NZWN airport has jetways that clash with those of GSX2
and seem to be immovable. Can you help? Regards Keith Booth.
Hi Keith
I’ll reply via email when I’m back at work next week, so I can check to see what could be done.
Much appreciated. KB.
I have gone back to FSX as the colours in P3D always looked washed out. Can I install nzch to FSX ? Thanks
No, the FSX version is still to come.
Any idea when the NZCH FSX version is going to be available? I prepaid in April 2019 on the basis is was going to be “soon”….now 15 months down stream…..PS I do really love your scenery – you do a great job 🙂
Peter, there will be an announcement on my site and Facebook once there’s any news.