Real NZ NZCH Christchurch
I know a lot of people were interested in this, the replica Spitfire on a stick outside the shopping centre on Memorial Ave. I did have a go at modelling this, but my aircraft skills are not good. However this is the ideal project for someone keen -- if anyone is capable and talented enough to model a Spitty on a Stick then go for it! You can release it any way you like, or I can put a download on my website.
NZCH was always going to have some GSX support, mainly for the Visual Guidance Display Systems. I'm a big fan of GSX, it just adds so much atmosphere to an airport. However during the NZCH beta there were a number of issues with GSX users. All these testers actually came up with a different solution themselves, so in the end we decided that this was a GSX problem, and shouldn't hold up the release any longer.
However it did turn out to be one tiny error in my coding, as simple as typing 'Addon' rather than 'AddOn'. A local simmer figured this out after installing the release version, and I'm very grateful to him. So I pulled the original download and uploaded the fixed version.
A few early customers received the original version, and they may have issues with GSX, such as the Real NZ airport not being recognised, and Level 2 users may see both Real NZ and GSX jetways.
To fix this without having to download the entire installer again, you can edit the Documents\GodzoneRealNZ\add-on.xml file, in something like Notepad, or your favourite text editor.
There is one instance of 'Addon.Component'.
Simple change this to 'AddOn.Component' and save the file.
You may need to deactivate the addon within the simulator while at NZCH, wait for the default scenery to reload, then reactivate the addon. You can do this from the Options | Addons menu.
If you still have issues, let me know.
There are a lot of jetways at NZCH, controlled by SODE (SimObject Display Engine), and they should all be able to dock with a suitable aircraft, even AI if you have that featured active. There's even the dual jetway Gate 30, which will dock both jetways to larger aircraft!
The NZCH installer will check to see if you have SODE installed, and will install it if not, or update it if your version is older. The SODE installer than runs the Platform Manager, which allows you to register and activate SODE in your simulator(s). This is explained in the Real NZ NZCH manual, with screenshots.
When you run the simulator, you should have a SODE menu -- Addons | SODE. If you don't, and you are sure that you installed SODE and activated it, then it may be worthwhile uninstalling it, and reinstalling. The Real NZ NZCH installer puts the SODE installer in the Godzone\OtherInstallers folder.
Prepar3d v4.4 has a bug which affected how some scenery objects appeared, including any Real NZ airports, objects and ground polygons. This was a listed fix in Prepar3d v4.5, so if you still use 4.4, I really do recommend that you upgrade.
As far as I am aware, there is no known fix for those who choose to remain with v4.4.
This was quite a well-received feature of Real NZ Dunedin, being able to see inside the terminal as you pulled up to the gate. However with NZCH, I wasn't able to get inside access at all, and all the front of the international and domestic terminals are security areas. There is no place to sit and look at the tarmac without booking a flight. As I've said quite often, if I can't see it, I can't build it. I don't have the imagination to make stuff up, so I rely on photos almost exclusively.
I don't think this is a major issue during the day, as the angle, type of glass and reflective nature means that you don't see much of the inside anyway. In fact, you are likely to only see reflections of life on the tarmac, and I've allowed dynamic reflections to handle this. (Mid-low settings work best for me.)
At night, though, things are different. You don't get the 3D effect of internal lights coming into view, and just painting on lights isn't really a great solution. So I've left the night view of the terminals rather dark, and relied on dynamic lights on the tarmac to punch some light into the scene.
There is a larger post here, explaining how to prevent the overlap between the Southern Alps subscription scenery, and the Real NZ NZCH photoscenery area.
From Prepar3d version 1.05 of Real NZ NZCH, I've added a separate release download which excludes the City/Banks Peninsula/Central Canterbury photoscenery. This is mainly aimed at those with Orbx NZSI, who would prefer to see Orbx NZSI landclass outside the airport bounds.
You only need to download and install one of these, and each installer will 'overwrite' the other, so you can in fact only have one version installed at once. However you can download both, and each installer will effectively 'toggle' the scenery between the full and airport-only versions.
There is now also a FSX/FSXse version as well. This is a separate download.
The 'Download' button normally includes enough detail to show which is which. Here, the first is shown as the 'full' installer, and the second is 'airport-only'. the third is the full installer for FSX, note that there is no airport-only version for FSX.
The full download release is 2.44GB for the download, and the airport-only version is 1.48GB approx. The airport-only version includes seasonal adjustments in the included photoscenery, to blend with Orbx NZSI landclass.