Looking for a flightsim scenery designer?

Since 2006 I've been living entirely on the proceeds from my 'Real New Zealand' scenery sales, topped up occasionally with some graphic design work for some long-term clients. However since 2009 I've been recovering from some severe health problems, and now that I'm fully recovered I am looking at ways to recoup some of this lost income.

So if you want any scenery design work done, please get in touch. I have a very broad range of FSX design skills, but I specialise in 3D modelling (GMAX), texturing and aerial photo scenery. For examples of my work, take a look at these freeware airfields, available from the Avsim library:

Godzone Timaru Airport;
Godzone Hokitika Airport and township.

My most recent payware project is Real NZ Nelson. There are a few videos on my Youtube channel showcasing various scenery projects.

I'm happy to talk about costs etc. No job too small, and I will look at larger jobs, but at the moment, I'm not looking at long-term projects. I can quote an hourly rate or a total price depending on your requirements.

I can also do installers, or write a good manual for your project.

Although this offer is mainly aimed at commercial developers who need help with a project, it is also available to virtual airlines, flying clubs etc, who might want some customised scenery. I'll consider scenery anywhere in the world, you just list any photo or other resources you have, and I'll let you have a quote.

There are also some options for commercial licensing of Real NZ or Vector Land Class products, here in NZ, including the option to include one local airfield custom-built as part of the package. See the Godzone Store Commercial options page.

Any questions, just ask me via the Godzone Store Contact page.

This was previously on the Godzone Store site, linked via Facebook, but now that the blog is active, I'll move it here.

-Robin Corn
Godzone Virtual Flight

businesscard

 

The seven-year development cycle

Airports are never finished.

I cannot count the number of emails from people asking me when I'm going to update their local airport to include the runway extensions, new layout, new buildings etc, and I normally give the same answer -- never. A Real NZ or Godzone airport is always going to be a snapshot in time,  and although it might make sense to expect an update for every major change at the real airport -- or even minor change -- it won't happen. Mainly because it would be an ongoing process with no time for anything else.

However there does come a time when the actual airport and the simulator technology itself both change to the point that an update is worthwhile, and that is why I'm redoing Wellington. It's been seven years since I was putting the finishing touches to Real NZ Wellington. The actual airport hasn't changed as much as many others, but the compactness of Wellington airport makes minor changes very noticeable. The new terminal -- the Rock -- is one such change. Also, seven years ago the southern runway extension was being built, basically just a hole in the ground where the road tunnel was half finished, so I modelled it that way. I really only model what I see, I have no imagination at all, and I don't have the skills to build something that I can't  see and photograph.

The old Real NZ Wellington was certainly a product of its time -- the 2.5 metre per pixel aerial image was good for FS2004, but in FSX it just couldn't compete with today's high resolution airport aerials. The coverage was its strength, flying slow around the Wellington area has always been fun, especially with the high res mesh which comes with Vector Land Class. But on the ground, it did turn to soup up close.  There was no such thing as usable Google imagery for Wellington back then, so measurements were partly guesswork, and the low-res background wasn't always clear enough to show what was where -- I did put a few things in the wrong place, simply because I had to guess based on my own photographs taken from a helicopter.

 

Here's a comparison between the old and the new scenery.

Notice the difference? That dirt loop in the top image is a pathway on the golf course, but you really needed to use your imagination to see it... Now you could just about play golf there, if you wanted. The elevation mesh is also a big change -- back in those days, the mesh didn't resolve small details like the hill in the foreground.

So in this case the resources available now make it the ideal time to build a new Airport for FSX. Now today there's this news -- $300M runway extension for Wellington -- taking maybe seven years to complete. So I may be back in another seven years, who knows what sort of simulator we'll have then -- although that's another issue, which I'll cover later:)